Game Design Eopa 2025 End Of Pathway Final

Study Guides Aug 23, 2025
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Game Design Eopa 2025/ End Of Pathway Final Exam, Game Design Exam Questions, Eopa 450 Questions, Game Development Assessment, Pathway Certification,

  • Which of the following statements are true about Audio
  • Assets?Choose ALL that apply.

  • ADPCM is very lightweight on the CPU requirements, since
  • the sound is uncompressed and can just be read from memory.

  • Vorbis/MP3 is a compromise between memory and CPU
  • usage in that it uses only slightly more CPU than the uncompressed option, but yields a constant 3.5 compression factor.

  • In general, the PCM and Vorbis/MP3 formats are preferrable
  • for keeping the sound as close to the original as possible.

  • Vorbis/MP3 allows adaptively discarding less audible
  • information via the Quality slider.

  • PCM is more CPU intensive, since the sound must be
  • uncompressed before playing. - ANSWER-c. In general, the 1 / 4

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PCM and Vorbis/MP3 formats are preferrable for keeping the sound as close to the original as possible.

  • Vorbis/MP3 allows adaptively discarding less audible
  • information via the Quality slider.

Max Distance - ANSWER-The area where the sound stops attenuating at.

Spatial Blend - ANSWER-Sets how much the 3D engine has an effect on the audio source.

Min Distance - ANSWER-Increase this to make the sound 'louder' in a 3d world, and decrease it to make it 'quieter' in a 3d world.

Audio Clip - ANSWER-Reference to the sound file that will be played.

Pitch - ANSWER-Amount of change sound due to slowdown/speed up of the Audio Clip.

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Play on Awake - ANSWER-The sound will start playing the moment the scene launches.

Output - ANSWER-Use this property to redirect sound of the clip to an audio mixer.

Stereo Pan - ANSWER-Sets the position in the stereo field of 2D sounds.

Unity supports which formats:

Choose ALL that apply.

  • .wav
  • .mdx
  • .riff
  • .aud
  • .ogg
  • .mod
  • .snd
  • .mp3 - ANSWER-a) .wav
  • .ogg
  • .mod 3 / 4
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  • .mp3

Which of the following are values of parameters within the AudioMixer are captured in a Snapshot?Choose ALL that are correct.

  • Wet Mix Level
  • Reverb Amount
  • Effect Parameters
  • Dry Mix Level
  • Volume
  • Duck Level
  • Decay - ANSWER-a. Wet Mix Level
  • Effect Parameters
  • Volume

Override Sample Rate - ANSWER-This setting allows manual change the sample rate, so effectively this may be used to discard frequency content.

Compressed in Memory - ANSWER-This option has a slight performance overhead (especially for Ogg/Vorbis compressed

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Category: Study Guides
Added: Aug 23, 2025
Description:

Game Design Eopa 2025/ End Of Pathway Final Exam, Game Design Exam Questions, Eopa 450 Questions, Game Development Assessment, Pathway Certification, 3. Which of the following statements are true a...

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